P2p is perfectly fine for a fighting game. it's laggy on both ends and you use interpolation to help make it smoother looking and look more accurate, but you don't have to communicate with a third party (dedicated server) to slow things down even more. p1 recieves results and displays hit or miss. p2's game checks if he was where the hitbox was at that time, sends resutls back to p1. P1 attacks and hitbox activates at certain coordinate at certain time, sends this data to p2. Click to expand.doing a dedicated server just for 2 people to play a couple minutes is a hassle.
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